#pragma once
#include <QPoint>

class Piece
{
public:
    Piece(void);
    Piece(QPoint pt,bool bBlack);
    ~Piece(void);

    bool operator==(const Piece &t1)const
	{
        return ((mPt == t1.mPt) && (mBlack == t1.mBlack));
	}  

    QPoint mPt;
    bool mBlack;
private:


};